I have been playing around with attacker / defender scenarios. It seems much more in line with the story than the current "we both happen to come upon and totally unoccupied empty area at the same time" - approach that most scenarios run on.
My thoughts - which I still need to form into a proper rule suggestion (it will probably appear on my blog at some point in the future - right now a few of the thoughts are in
http://www.linkedbroadsides.com/new-rules-for-scenarios) is to make a way for you to put a price-tag on units on the ground and then let the players have identical points values. It does require that the scenario is known beforehand. Buying units on the ground will cost one battle group and each cluster and space station will be one group (so you can occupy no more than three clusters / space stations with a battle group).
Price would depend on:
- Amount of troops and composition
- Type of sector (the special sectors should be worth more, the same with the military sector)
- Size and armament of space station
- Distance to enemy; being closer is worth more since it would be more difficult to achieve by normal means.
It is always hard to get something properly balanced, but I think you could make rather simple system that could allow you to try this where it would be fun.