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Destroyer rules are up!

Tell the world your Dropfleet related trials and tribulations!
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Eddieddi

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Re: Destroyer rules are up!

PostSun May 06, 2018 3:27 pm

The thing about having the PHR lander destroyers lets you do all sorts of evil things. Like if you can get them on turn one and race them down the board, you could drop a orbital battery on the enemy home cluster, or be a pain with them, The additional fact that in smaller games (999 points) You could use them to free up medium slots.
I definatly don't think having the destroyers with launch capacity for fighters/bombers would make any sense, I'd rather take a andromeda squad, cheeper points wise, an less SR, more flexability and general the like. I think that The
Ariande is going to be intresting to play with, In bigger games, If you can tie up the enemy corvettes you could run them down the feild, get a drop on turn 2 and get some chip damage in to the enemy's bigger ships, or if you want to push your luck take an odysseus and rush for the enemy home base turn 2.
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Birdie_Sparrow

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Re: Destroyer rules are up!

PostMon May 07, 2018 5:13 am

Lorn wrote:Care to elaborate the gap that is supposedly to be bridged? PHR have a small Carrier with 1 Asset, they have a "medium" with 2 and two bigger ones with 4.


Bridge as in a heavier escort carrier unit that also has a decent set of railguns on it. And with the sig that low 3 of them would be a real PITA.

And I actually said that the PHR should have an option to switch out bulk landers for launch assets. Personally I would like to see an LA 2 on them.
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Lorn

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Re: Destroyer rules are up!

PostMon May 07, 2018 7:26 am

Birdie_Sparrow wrote:Bridge as in a heavier escort carrier unit that also has a decent set of railguns on it. And with the sig that low 3 of them would be a real PITA.


So the Carrier role it would fill is having a small Carrier with guns? The issue is that if every such minor thing is filled with a ship only few will be viable as some of these won´t work in game and it will be a pain to balance.

Personally I would not rule out that a PHR Destroyer-Carrier with Twin Heavy Calibres might work, depends on points mostly, though it would compete for that role with both the Ikarus and Andromeda. To a degree even with the Scipio and Bellerophon as launch assets are limited.

While the Ikarus is essentially dead in the water for the competition from pure point/launch efficiency the Andromeda should not be beaten as it literally does nothing else of value. Some if somewhat properly balanced this new Carrier would have a worse point/lanch ratio then the Andromeda raising the question of it´s usefulness as a carrier.


Birdie_Sparrow wrote:And I actually said that the PHR should have an option to switch out bulk landers for launch assets. Personally I would like to see an LA 2 on them


LA 2 as in 2 Bomber? :roll:

German space magic for PHR would you like to know more?
http://www.hawkforum.co.uk/viewtopic.php?f=24&t=7017

German space magic for all and this time it is in Space!
viewtopic.php?f=36&t=10506
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Lorn

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Re: Destroyer rules are up!

PostFri May 25, 2018 3:41 pm

New Beta Version: https://ttcombat.com/pages/dropfleet-co ... -downloads

Partially what I wanted, in particular the Jason Attack increase is nearly what I did in my rules. ;)
While I think the Kiev is still to good, all the changes seem to be in the right direction.
Also for those who don´t want to compare the old and new PDF files:

UCM
Vancouver - Points reduction, and Group size dropped to 1-3.
Havana - Now Rare, Shark Missile Bays got a little better, and it now has full sized Torpedoes.
Kiev - Slight points increase.

Scourge
Succubus - Got a brand new type of ammunition that is Atmospheric.
Incubus - Had its Furnace Cannon replaced with the (slightly) less scary Furnace Blaster.
Revenant - n/a.

PHR
Jason - Got an upgradeto its Drones.

Shaltari
Chromium - The Thermal Lance Cannon isn't so flashy anymore.
Mercury - Lost its second Close Action Weapon. Sorry Shaltari players, but you knew 3 weapons without Weapons Free wouldn't last long!
Cobalt - Got a significant points reduction. Hopefully should see some alongside your Emeralds now!

Centurion Cruiser
A few big changes here! Firstly, there's only a single profile for use by both UCM and PHR. We felt that it didn't make much sense for an old ship to have a few differences between factions. You want the Centurion? That's what you get!
Dave also thought that the weapons systems weren't quite evocative enough in their naming for such an old ship, so he made up brand new ones! Now when you play the Centurion you really are playing an old relic.
It also received a boost to its classification. It's such a big model with so many cool weapons, we think it sits better as a Grand Cruiser.
To reflect that, you'll also notice that it's been boosted up to Hull 14, and its points have dropped quite a lot too. It has lost a little of its Close Action Weapon Attack power, but with increased survivability and lower points, hopefully it won't matter too much!

German space magic for PHR would you like to know more?
http://www.hawkforum.co.uk/viewtopic.php?f=24&t=7017

German space magic for all and this time it is in Space!
viewtopic.php?f=36&t=10506
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Takxis

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Re: Destroyer rules are up!

PostFri May 25, 2018 8:52 pm

why do all factions but the Shaltari get atmospheric? i thought that was one of the main reasons they were bringing them in.
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_ghost_

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Re: Destroyer rules are up!

PostSat May 26, 2018 12:37 am

why do shaltari nees Atmo weapons? you are already in a uphill against them because of their charged Air...
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Lorn

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Re: Destroyer rules are up!

PostSat May 26, 2018 8:20 am

The better solution would be to reduce the effects of charged air and give them an atmospheric destroyers instead of two combat destroyers that excel against armour. ;)

German space magic for PHR would you like to know more?
http://www.hawkforum.co.uk/viewtopic.php?f=24&t=7017

German space magic for all and this time it is in Space!
viewtopic.php?f=36&t=10506
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alchahest

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Re: Destroyer rules are up!

PostSun May 27, 2018 4:28 pm

So the Kiev's big guns have "Atmospheric". but the Kiev itself doesn't.

should I assume this destroyer hangs just above the atmosphere, dipping it's guns into it? (The big guns don't have air-to-air, so I'm not sure what they're going to be doing in atmo)
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BlackLegion

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Re: Destroyer rules are up!

PostSun May 27, 2018 4:50 pm

Have you read the Atmospheric Weapon entry on the first page of the PDF?
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alchahest

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Re: Destroyer rules are up!

PostSun May 27, 2018 4:53 pm

I'm away from my book right now - I thought atmospheric was the trait that allows ships to enter atmosphere, and air-to-air is the weapon trait that allows a weapon to attack in atmo without problems
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