Since I ranted on the approaches multiple times:
"To elaborate on that the way the rules are currently worded in T1 Shaltari can only deploy aircraft as the "aerial advantage" rule puts the rest of the army in reserve (including havens). Which makes for rather boring first turns
on the flip side, the reserve rules affect Shaltari a lot less, T2 reserves currently do not differ from non-reserves for them and even T3 are only a minor hinderance as you can simply gate them to the frontline while other factions have to fly on the table
The last one is mostly an issue with the approach type system which I personally see little point in as it also leads to bloated HQ groups (those always show up T1)."
Frankly if they leave the Approach types as they are we are going to see a lot of maxed out HQ groups possibly with double HQs for some factions. Also as stated above Shaltari are not affected by reserves the same way other factions are, for that they pay with the most boring T1 possible. Lastly DnS in combination with gates is rather nasty (in particular with Flame weapons) as it can be very likely to create situations where the opponent can do everything correct and still be punished due to the game mechanics as you cannot plan around the locations of certain units as you can with other factions (or at least to an extremely reduced degree).
shaltari walkers should revert to 5+ passive saves.
Scourge Corsairs are too much a kill points liability
I agree on those.
Phr Phobos should revert to 3+ shooting accuracy.
While I think 2+ is not ideal it should be improved compared to it´s current position maybe with a point drop instead.
Ground transports shouldn't give a +1 search bonus
Disagree on that one, one of the main ideas of V2 was to make APCs viable unless there is a better idea I am for it. Though I think some APCs might have to pay a point increase for it (Havens spring to mind) if they where already viable. We played some V2 games it lead to a good mix of APC based Infantry and light Dropship based ones. Mainly APCs for basic troops and light Dropships for Elites.
A reserves table needs adding (for anything without a transport)
I actually don´t get what you mean there.