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Falling Masonry

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Grimjaw

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Falling Masonry

PostTue Nov 13, 2012 7:00 pm

Just because this seems almost too effective, could someone confirm that you can actually cause 2 DP by getting 2 higher than needed when rolling to damage?

Under the falling Masonry rule it states use the energy verse armour table, so are we to just use the table and not the text underneath where 2 DP bit is written?
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Rat

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Re: Falling Masonry

PostTue Nov 13, 2012 7:48 pm

Thats how we've been playing it. 2 above causes 2 damage. Additionally the original attack on the building might cause 2 Dp to the building, meaning 1 shot from a unit attacking a building could in theory result in 4 Dp to an infantry base.

Not sure if everyone plays like this.
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Grimjaw

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Re: Falling Masonry

PostTue Nov 13, 2012 8:49 pm

Yeah exactly how we have been doing it, which kind goes with everyone saying demolishing buildings is the norm
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Egge

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Re: Falling Masonry

PostTue Nov 13, 2012 8:58 pm

Yep, we play it as this as well.
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Simon

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Re: Falling Masonry

PostWed Nov 14, 2012 12:50 pm

Good too hear as I can confirm that you are all correct!
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wowskyguy

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Re: Falling Masonry

PostWed Nov 14, 2012 6:07 pm

Rat wrote:...could in theory result in 4 Dp to an infantry base.

Except Shaltari power armor infantry, right?
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Dvalin

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Re: Falling Masonry

PostWed Nov 14, 2012 8:08 pm

Huh. That's a good question, actually.

Falling Masonry is a 'per squad' check and damage roll, right? So would the 4DP of a top hit be lost, the two 2DP hits allocate to one 3DP stand and lose the last point, or would the 4DP distribute to have that spare DP hit the next base?

I'd be inclined to have it roll over, myself? But then I dunno.
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Simon

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Re: Falling Masonry

PostThu Nov 15, 2012 10:48 am

wowskyguy wrote:
Rat wrote:...could in theory result in 4 Dp to an infantry base.

Except Shaltari power armor infantry, right?


correct, if the building took 2 damage points you would roll 2 twice to wound the infantry and as the rule for Shaltari Warsuits are "falling masonry always damages warsuits on a 5+", you could never roll the 7 required on a d6 to do 2 damage points!
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aags_jim7

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Re: Falling Masonry

PostThu Nov 15, 2012 7:09 pm

Rat wrote:Thats how we've been playing it. 2 above causes 2 damage. Additionally the original attack on the building might cause 2 Dp to the building, meaning 1 shot from a unit attacking a building could in theory result in 4 Dp to an infantry base.

Not sure if everyone plays like this.


Reading the rulebook, pg 30, in the falling masonry paragraph it says 'Each time the Structure sustains a damage point, roll a D6." Are you playing that as 'for each point of damage' or 'each attack that causes damage'?
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Rat

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Re: Falling Masonry

PostFri Nov 16, 2012 7:48 am

aags_jim7 wrote:
Rat wrote:Thats how we've been playing it. 2 above causes 2 damage. Additionally the original attack on the building might cause 2 Dp to the building, meaning 1 shot from a unit attacking a building could in theory result in 4 Dp to an infantry base.

Not sure if everyone plays like this.


Reading the rulebook, pg 30, in the falling masonry paragraph it says 'Each time the Structure sustains a damage point, roll a D6." Are you playing that as 'for each point of damage' or 'each attack that causes damage'?


Playing as 'for each point of damage'

Otherwise the rules would only have had to state: 'each time a structure takes damage' which it doesnt.
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