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brandothecommando wrote:One of the thoughts I was having for corvettes would be to make their "air-to-air" missiles have swarmer while in atmosphere. Would make them much better against strike cruisers and other corvettes as their CAW are specifically designed for that function. Would that be too good though? It would still not make a corvette swarm amazing as they're still not any better vs. capital ships but they're far more effective against their actual intended targets. This might also encourage people to take things other than strike carriers as they're now more vulnerable. Might also unintentionally fix the gate issue as now they're once again vulnerable to corvettes.
Shikatanai wrote:I also would buff the corvettes in atmosphere but I would reduce their ability in Orbit as well. If two Corvettes can reliably kill a Strikecarrier they acutally are worth taking in smaller groups while spamming would be useless or at least a gamble when their CAW is not as good in Orbit.
brandothecommando wrote:Well, this has unfortunately been strictly talking about UCM issues and it's beginning to spiral here; obviously not everyone will agree with proposed changes.
However, I am quite partial to the linking of the 4200 railguns (obviously) and I really don't mind the idea of the fusillade (1) rule as well. I'm strongly considering play testing these with my gaming group to see the effects. While I it sounds like the math makes the Moscow "a little too good", it could certainly use a boost. Would it work to make the linked 4200 turrets only get one extra shot between them for fusillade; would mean they have a slight "disadvantage" for being linked. Other option to slightly reduce Moscow would be to not give fusillade to the 4200s ("historically" heavy cruisers aren't much upgraded beyond guns from regular cruisers and this could reflect it's reduced power output). It's a minor change, but it might just be enough.
I still disagree about the fire arcs issue; players who also have experience can help to limit your weapons free options by moving their ships smartly to avoid that frontal fire arc, especially against scourge. Much harder to do against UCM gun boats.
brandothecommando wrote:Regardless, would like to hear thoughts on other items/ships.
How can we make half of the Shaltari ships worth playing? How do we fix the perceived gate issue?
How can we fix the Osaka to actually be worth taking? What about the Perseus and other "paperweights?"
Big burning one for me; what can we do about most battleships? Reduced points? Reduced signature? More options on how to fire multiple guns? Increased hull points? Less susceptible to crippling damage (i.e. needs to take more damage prior to crippling)? Only take a minor spike for going weapons free but can't take the double turn order (too ponderous)? I still think the only ones worth taking are the Shaltari's as they have the speed, small signature, useful/unique weapons load outs, and overall effectiveness to justify their costs. PHR ones, while tougher, still die very quickly (even with ECM suites) or are too easily avoided to really be worth the cost. Also, the Minos' CAW definitely needs at least swarmer; I get it's a supplementary weapons system, but it's super underwhelming when it's critical's can be stopped by a reasonable point defence.
brandothecommando wrote:Everything about corvettes not being good enough totally holds water. Why invest 2-3 times the points to maybe kill a strike carrier/turn when you could simply invest in more yourself and compete in the ground war? However, I can see some issues in your planned fixes...
Corvettes should kill strike carriers effectively, not capitol ships effectively. If you make them have too many CAW shots, they'll become too powerful and the dreaded corvette spam will occur. Considering I've had an opponent's 4 Echos put their CAW (as throw away rear shots) into my basically undamaged Ganymede and kill it, in a single volley, I was not impressed.
So, more CAW shots makes them much better in the space game, which they really don't need to be. They simply need to be more effective in atmosphere.
This also works for the nickar not having "scald". These would be terrifying to face with most capitol ships if they had more shots and scald as they would tear through those capitol ships for a tiny amount of points, a huge strike range (22" against a silent running ship is scary), and a small signature that doesn't daisy chain when killed...they'd just be way too gross.
Hence, this is why I said maybe something like swarmer in atmosphere would make them effective enough vs. strike carriers.
Nobody wrote:While I can understand the allure of just boosting the number of shots, I also agree that giving Corvettes some kind of additional damage while in the atmosphere helps to reinforce that they're supposed to kill Strike Carriers and other Corvettes, not participate in capital ship killing.
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