
- Posts: 15
- Joined: Tue Jun 20, 2017 2:57 pm
- Location: Lower Austria
Hi there!
First of all, I like the concept of Dropfleet Commander... signature-scan range stuff, orbital layers, activation cards, the overall core mechanics of the game are really good IMO.
Somehow it happened that the rest is... a bit unripe. (I try to be polite
)
Second, I´m a gamer who likes to play games "the way they are meant to be played" and not like "my ego is so small I need to humiliate someone and unluckily I have tendonitis from farming in WoW so I´m back into miniaturewargaming" ...
That said I think there´s something fundamentally wrong with some basic stuff in DfC... and these flaws have to be actively avoided by some restrictive house-rules.
There are a lot of threads here that deal with probability calculations.... so I´ll leave that out
(although... I HIGHLY RECOMMEND THAT THE FOLKS @ HAWK DO SOME MATH WHEN CREATING RULES FOR UNITS/SHIPS)
anyway... there´s still some (relative simple) math to be done:
In most missions you can get twice the number of victory points "by dropping stuff onto the ground" compared to the points you can get from "parking in space" (aka cluster-f**k).
Generally I like this because it makes sense fluffwise and gives (potential) room for layered tactics.
Then comes the fleet roster...
While Dropzone was overly restrictive and unnessecarily complicated Dropfleet is WAY TOO OPEN.
So... from a military-economical point of view -> Why should I invest only 15% of my army-resources (points in the form of roughly 6 strike-carriers) for objectives that give me double VP compared to "space parking" (85% of my army invested for that objective)???
Why should I do that? Because I want to play the game the way it´s meant to be played?
Come on... this is soooo far off that I don´t recognize how this game is meant to be played...
To give you a taste...try this army list:
UCM DropSpamCommander - 1232pts
UCM - 0 launch assets
SR12 Vanguard battlegroup (227pts)
2 x New Orleans - 64pts - L
1 x Moscow - 163pts - H
SR9 Line battlegroup (207pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
1 x Madrid - 79pts - M
SR9 Line battlegroup (207pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
1 x Madrid - 79pts - M
SR9 Line battlegroup (207pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
1 x Madrid - 79pts - M
SR6 Pathfinder battlegroup (192pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
SR6 Pathfinder battlegroup (192pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
Why the madrid? ...you have to take some M-Ships and they are by far the cheapest...
I want to try that list next time I play... if my gaming-partner agrees... but I guess he will answer with IMBAltari
To sum it up...
1st -> I think the mission-design needs to be... well... redesigned. (and plz remove overlapping 6inch-radius...ses for CL -> they give you "hotspots" for cluster-f**king which forces me to remove the beautiful models and flood the board with tokens that I stack on top of each other...)
2nd -> I think there has to be a "drop-asset" limit (I don´t know how to calculate tanks vs infantry). I just think that limiting only strike carriers doesn´t fix the problem... due to shaltari (they have no strike carriers and gates can´t be compared on a 1:1 basis) aaand due to PHR (because they have the only valid troopships in the game... they aren´t overpowered... the PHR just has the highest amount of USELESS ships in their roster.... yes I play mostly PHR ^^... actually I play Ganymedes, Orpheuses, Bellerophones and Echoes... so, the less broadsides the better... broadside-faction....pfff)
anyway... my 2 cents
First of all, I like the concept of Dropfleet Commander... signature-scan range stuff, orbital layers, activation cards, the overall core mechanics of the game are really good IMO.
Somehow it happened that the rest is... a bit unripe. (I try to be polite

Second, I´m a gamer who likes to play games "the way they are meant to be played" and not like "my ego is so small I need to humiliate someone and unluckily I have tendonitis from farming in WoW so I´m back into miniaturewargaming" ...
That said I think there´s something fundamentally wrong with some basic stuff in DfC... and these flaws have to be actively avoided by some restrictive house-rules.
There are a lot of threads here that deal with probability calculations.... so I´ll leave that out
(although... I HIGHLY RECOMMEND THAT THE FOLKS @ HAWK DO SOME MATH WHEN CREATING RULES FOR UNITS/SHIPS)
anyway... there´s still some (relative simple) math to be done:
In most missions you can get twice the number of victory points "by dropping stuff onto the ground" compared to the points you can get from "parking in space" (aka cluster-f**k).
Generally I like this because it makes sense fluffwise and gives (potential) room for layered tactics.
Then comes the fleet roster...
While Dropzone was overly restrictive and unnessecarily complicated Dropfleet is WAY TOO OPEN.
So... from a military-economical point of view -> Why should I invest only 15% of my army-resources (points in the form of roughly 6 strike-carriers) for objectives that give me double VP compared to "space parking" (85% of my army invested for that objective)???
Why should I do that? Because I want to play the game the way it´s meant to be played?
Come on... this is soooo far off that I don´t recognize how this game is meant to be played...
To give you a taste...try this army list:
UCM DropSpamCommander - 1232pts
UCM - 0 launch assets
SR12 Vanguard battlegroup (227pts)
2 x New Orleans - 64pts - L
1 x Moscow - 163pts - H
SR9 Line battlegroup (207pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
1 x Madrid - 79pts - M
SR9 Line battlegroup (207pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
1 x Madrid - 79pts - M
SR9 Line battlegroup (207pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
1 x Madrid - 79pts - M
SR6 Pathfinder battlegroup (192pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
SR6 Pathfinder battlegroup (192pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
Why the madrid? ...you have to take some M-Ships and they are by far the cheapest...
I want to try that list next time I play... if my gaming-partner agrees... but I guess he will answer with IMBAltari

To sum it up...
1st -> I think the mission-design needs to be... well... redesigned. (and plz remove overlapping 6inch-radius...ses for CL -> they give you "hotspots" for cluster-f**king which forces me to remove the beautiful models and flood the board with tokens that I stack on top of each other...)
2nd -> I think there has to be a "drop-asset" limit (I don´t know how to calculate tanks vs infantry). I just think that limiting only strike carriers doesn´t fix the problem... due to shaltari (they have no strike carriers and gates can´t be compared on a 1:1 basis) aaand due to PHR (because they have the only valid troopships in the game... they aren´t overpowered... the PHR just has the highest amount of USELESS ships in their roster.... yes I play mostly PHR ^^... actually I play Ganymedes, Orpheuses, Bellerophones and Echoes... so, the less broadsides the better... broadside-faction....pfff)
anyway... my 2 cents