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Drop Spam Commander

Tell the world your Dropfleet related trials and tribulations!
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dread2005

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Re: Drop Spam Commander

PostFri Feb 09, 2018 4:30 pm

AdamJHilton wrote:"BTL"?

Yeah, I guess Madrids are kind of worthless in a space station scenario. Good point. It does make more sense to bring ships that will be worthwhile in all scenarios. Maybe a single Madrid at most; two is a huge points investment for underpowered cruises when there are no ground clusters to target.

Your list looks to be roughly half ground game and half combat. That still seems to be a bit much in the ground game, but at least there will still be starships blowing up; which is what makes DFC a fun game!



I do think that Madrids can do duty in a Space Station scenario, by holding the Crititcals for example! and with combinated CAW of tow Madrids, its 4 - 14 dice. So CAW can do hurt in orbital game




Well Dropfleet without a drop.. is somehow ridicules isn't it... and i like the part of this game very much!

The intend that you don't need to blow up your enemy, i love this part most! ;-7
Quote: " nothing is ever easy " by zedicus zul zorrander

Dropfleet ADMIRAL may Mankind conquer the universe
UCM ~2500 Points, PHR ~2000 Points

Dropzone GENERAL revenge of Mankind
PHR 2000 Points, UCM 3500 Points
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AdamJHilton

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Re: Drop Spam Commander

PostFri Feb 09, 2018 5:30 pm

I do like the balance aspect of DFC. I just hate that the idea that the game could come down to whoever has the most strike carriers wins. Fighting in orbit is the fun part!
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Gauntlet

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Re: Drop Spam Commander

PostSat Feb 10, 2018 12:42 am

I enjoy the game... But I hate how important striking first is and how little endurance ships have.

Oh and how irrelevant the damage charts are... Yet how cumbersome they are too.
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Stompzilla

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Re: Drop Spam Commander

PostMon Feb 12, 2018 11:37 am

Shikatanai wrote:--------------------------------------
UCM 1250 - 1250pts
UCM - 0 launch assets

SR11 Vanguard battlegroup (227pts)
1 x Avalon - 195pts - H
+ UCM Commodore (40pts, 3AV)
1 x New Orleans - 32pts - L

SR11 Vanguard battlegroup (227pts)
1 x Perth - 195pts - H
1 x New Orleans - 32pts - L

SR11 Line battlegroup (208pts)
2 x New Cairo - 176pts - M
1 x New Orleans - 32pts - L

SR6 Line battlegroup (137pts)
1 x Berlin - 105pts - M
1 x New Orleans - 32pts - L

SR9 Pathfinder battlegroup (239pts)
1 x San Francisco - 111pts - M
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L

SR6 Pathfinder battlegroup (192pts)
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
2 x New Orleans - 64pts - L
------------- dflist.com -------------


Yep. This is sadly the state of things at present. You may be able to develop tactics to deal with it but the advantage is always going to be with the UCM player.

I'm still planning to build and use a Moscow and some Tolouns along with a Madrid but I know that I'm hampering myself compared to taking more burnthroughs and Strike Carriers.
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Shikatanai

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Re: Drop Spam Commander

PostMon Feb 12, 2018 12:03 pm

dread2005 wrote:
I do think that Madrids can do duty in a Space Station scenario, by holding the Crititcals for example! and with combinated CAW of tow Madrids, its 4 - 14 dice. So CAW can do hurt in orbital game



The thing about that is that you invest a lot of pts... and than you can hold a crit or get really bad CAW damage output at best. I'm afraid that's not how you can win tournaments. Bringing lists that are subpar for certain scenarios basicly kills most chances getting placed on top - especially if the subpar part of the list is arguabely not better than other setups in scenarios you take them for...
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