
- Posts: 59
- Joined: Thu Jul 27, 2017 9:36 pm
I've had a go at tweaking the latest version of the Centurion into something that I think might be fairer all round.
Description of my proposed changes
Reduced cost to UCM: 150 / PHR: 155: partly due to Turret-nerfs below and partly due to player outcry. I do actually think the current 160/165 is quite fair because I am looking at the 165-point Achilles when I rate this - until Torpedoes are changed to have a higher average damage per game, I'd never take an Achilles again if I could have a Centurion. I do feel Torps will be improved soon though...
This points differential was added in once I learned that Andy Chambers had changed his values to 160/165.
Mass Driver Turret: Damage 1 Fusillade 2 just felt so wrong for the massive guns hanging off the bottom of this ship. The orignal 3 damage was of course too much and placed it too close to the Dark Matter Cannon. 2+ Lock and Fusillade 2 also made it seem like some kind of rapid fire, high tech laser rather than the hefty, thumping guns it appears to have.
So I feel a good balance is as shown: Damage upped to 2 with Fusillade 1 (so the same Max Damage of 6) but with the Lock reduced a little bit to keep it's power somewhat in check - it's also supposed to be 'Remnant' Tech and yet it was more accurate than most of the super-tech PHR weapons and both Faction's BTLs.
Thoughts?
Description of my proposed changes
Reduced cost to UCM: 150 / PHR: 155: partly due to Turret-nerfs below and partly due to player outcry. I do actually think the current 160/165 is quite fair because I am looking at the 165-point Achilles when I rate this - until Torpedoes are changed to have a higher average damage per game, I'd never take an Achilles again if I could have a Centurion. I do feel Torps will be improved soon though...
This points differential was added in once I learned that Andy Chambers had changed his values to 160/165.
Mass Driver Turret: Damage 1 Fusillade 2 just felt so wrong for the massive guns hanging off the bottom of this ship. The orignal 3 damage was of course too much and placed it too close to the Dark Matter Cannon. 2+ Lock and Fusillade 2 also made it seem like some kind of rapid fire, high tech laser rather than the hefty, thumping guns it appears to have.
So I feel a good balance is as shown: Damage upped to 2 with Fusillade 1 (so the same Max Damage of 6) but with the Lock reduced a little bit to keep it's power somewhat in check - it's also supposed to be 'Remnant' Tech and yet it was more accurate than most of the super-tech PHR weapons and both Faction's BTLs.
Thoughts?
- Attachments
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- Centurion 3.0.JPG (126.66 KiB) Viewed 1721 times
Last edited by Intruder313 on Sun Mar 25, 2018 10:47 pm, edited 2 times in total.