It is currently Wed May 23, 2018 1:06 pm


Dreadnoughts

Tell the world your Dropfleet related trials and tribulations!
  • Author
  • Message
Offline

Intruder313

  • Posts: 53
  • Joined: Thu Jul 27, 2017 9:36 pm

Dreadnoughts

PostSat Mar 31, 2018 8:25 am

Dreadnoughts: what we 'know' so far < Minor Updates >

Everything here is a mixture of hints and confirmations drawn from Facebook, Forums, Podcasts and other sources which I have my ear to.
Bear in mind that I am just a fan and have absolutely no direct, official sources.

Some (or all) of this is subject to change.

Just for fun, at the end I am tossing in the names/concepts I think we might see :)

1. As per their historical influence these are larger and more powerful than Battleships.

2. Each Faction will have two designs. PHR I believe being the last to make it to concept stage. Saving the best 'till last eh?

3. TTCombat have said UK Games Expo may see some design revelations in the form of 3D Prints (so not final models). This event starts on 2018-06-01.
That's far sooner than I'd expected to see them!

4. Dave Lewis said they will cost about 500 points and there may be a specific rule that allows them to appear in 1,250-point games since that's the de facto standard now.

5. The UCM Dreadnought that one US Gameshop Owner claimed he saw was something like 2.5 inches longer and an inch wider than a UCM Battleship. At Salute, Dave Lewis told Beasts of War that it 'weighs 2.5x as much as the UCM Battleship' and that all of the Dreadnoughts are 'the most involved models he's ever worked on'. He also talked about 'getting resin on his desk' so we know these will indeed be resin now.

6. Dave Lewis said that one of the UCM Dreadnoughts may have Launch 15, the other will be made of guns: attacking with something like 40 dice (though bear in mind the PHR have a Battlecruiser that nears this figure now, so I'd hope that it also has a Very Big Gun such as Twin Vipers!).

7. The Shaltari Dreadnought design may actually be shorter than the BB. I speculate it could be some stocky, rotund 'Homeworld' type thing :)

8. I believe Andy Chambers is seeing Dreadnoughts (and Monitors) as a place to start revising the way Armour works in DfC, with some hints that it will degrade/ablate.

Onto my own speculatons on names. It must first be noted that the DfC background text ('fluff') puts the UCM Dreadnought inventory at '9 Dreadnoughts and 5 Supercarriers': there are so few of these ships that they may not even have a 'Class' and instead all be very unique. Thus they may break the normal naming conventions and go with individual ship names like some kind of 'Hero Unit'. If not here's my thoughts:

UCM names/concept ideas:
London - Supercarrier (because Battle of Britain, huge WWII Air Raids etc)
Paris - a massive spinal gun (Dave Lewis loves to model voids into his ships, so I almost want this to be a flying Eiffel Tower :P)
Los Angeles - Guns. Guns everywhere (because LA)

PHR name ideas:
Prometheus
Daedalus
I thought we'd see Odysseus here but sadly this monicker was rudely stolen by a Destroyer!

Scourge names:
These are drawn from multiple mythologies so there's a gigantic pool available. Rising from that pool...

Kraken!
Gorgon/Medusa
Leviathan
Cerberus

Balrog probably can't be used due to copyright...
Incidentally I think Cyclops would be a perfect name for a Monitor given that they are chunky buggers with a single, large gun (conceptually).
I am aware that Dropzone Commander books reference Super Dreadnoughts so maybe one of these will bear that title.

Shaltari names:
Tungsten
Boron
I considered Graphene but it's not an element. Also, Graphene is just super-OP in real life so we can't got naming a spaceship after it now can we? :)

Finally, I want to see Dave Lewis showcasing these models on Beasts of War (at Salute he pretty much confirmed he would do this). Then I want someone to explain to my wallet why I have to buy eight models I'll almost certainly never use.
Last edited by Intruder313 on Sun Apr 29, 2018 12:39 am, edited 4 times in total.
Offline
User avatar

BlackLegion

  • Posts: 800
  • Joined: Wed May 14, 2014 10:33 pm
  • Location: Leipzig, Germany

Re: Dreadnoughts

PostSat Mar 31, 2018 8:38 am

Oh that is interesting.
But changing how armor works in general is a BIG change.
Offline

_ghost_

  • Posts: 78
  • Joined: Wed Aug 03, 2016 4:56 pm

Re: Dreadnoughts

PostSat Mar 31, 2018 6:59 pm

I'm wondering if I am the only one that has lots of broken stems in mind...
Offline

Lorn

Hawk Talon

  • Posts: 2413
  • Joined: Thu Nov 01, 2012 12:48 pm

Re: Dreadnoughts

PostSat Mar 31, 2018 11:11 pm

I hope they do either an open beta or better internal testing for the DFC rule revamps even if it is "only" armour. The Centurion situation has shown that they are a bit uncertain to their approach to the system.

I am willing to give them that they, like Hawk are willing to change things but do a more extreme degree which is good if the issue is serious but can be terrible in case of hatehypes (looking at Shaltari or my beloved Overseer). Though I don´t know if they are as willing to quickly change printed rules as pdf ones.

German space magic for PHR would you like to know more?
http://www.hawkforum.co.uk/viewtopic.php?f=24&t=7017

German space magic for all and this time it is in Space!
viewtopic.php?f=36&t=10506
Offline

abakus

  • Posts: 51
  • Joined: Tue Dec 01, 2015 4:23 pm

Re: Dreadnoughts

PostMon Apr 02, 2018 3:39 pm

Lorn wrote:I hope they do either an open beta or better internal testing for the DFC rule revamps even if it is "only" armour. The Centurion situation has shown that they are a bit uncertain to their approach to the system.


This makes it sound like Dave isn't writing the rules anymore. I thought he was still head designer for the acquired Hawk properties, even if he's sort of working for TTC. Has this changed? Is he off the team?
Offline

Dheran

  • Posts: 142
  • Joined: Mon Nov 28, 2016 3:30 pm
  • Location: Ballybrack, Co. Dublin, Ireland

Re: Dreadnoughts

PostMon Apr 02, 2018 4:53 pm

Nope. He is designing ships 24/7 in a design gulag (hence head designer).
Afaik large part of the rules were written by Andy Chambers and he said that he is doing the destroyers right now.
Also rules in a game set can evolve based on accumulated data. Maybe they noticed there s an issue with high armour values?
Offline

Intruder313

  • Posts: 53
  • Joined: Thu Jul 27, 2017 9:36 pm

Re: Dreadnoughts

PostMon Apr 02, 2018 9:56 pm

Andy Chambers wrote the original rules, Dave did the story, models and probably the very basics of the games.
Offline

Brutoni

  • Posts: 115
  • Joined: Sat Feb 27, 2016 10:17 pm

Re: Dreadnoughts

PostMon Apr 02, 2018 10:19 pm

Dheran wrote:Nope. He is designing ships 24/7 in a design gulag (hence head designer).
Afaik large part of the rules were written by Andy Chambers and he said that he is doing the destroyers right now.
Also rules in a game set can evolve based on accumulated data. Maybe they noticed there s an issue with high armour values?



Issue with high armour values? How so? Dropfleet commander is increasingly a "point and kill" game with "resilience" or "plinker" designs very rapidly becoming shelved for the Alpha designs.
Offline
User avatar

Gauntlet

  • Posts: 316
  • Joined: Fri Nov 02, 2012 6:43 pm
  • Location: Salem, MA, USA

Re: Dreadnoughts

PostTue Apr 03, 2018 2:36 am

The complete lack of durability of ships, I find to be a turn off. Its not that players can't take having their fleet decimated, or even halved in a game... but when BOTH sides tend to end a game with 75% of their fleets wiped out... no matter the point score, things seem a bit... Pyrrhic. It also does little for one's imagination... hard to care about your ship's actions when you know exactly how fragile they are.

Furthermore, the HP of ships is a misleading stat, in many cases, you might as well imagine it being thirded or halved, because of the crippling chart.

A 2+ armor save is going to do very little to changing this nature of the game, and as such? So what?

The crippling chart is cumbersome and a bit too murderous. Reducing that, and spreading the "Reinforced" trait to a good deal of ships (Heavy Cruisers, Battleships, Dreadnoughts, I'd skip Battlecruisers for thematic reasons) would do well for this game... focusing the points on CL in orbit a bit more, will also create a additional need and value for staying power in our fleets.

Currently though, you should generally spam glass cannons and strike carriers and just ignore the sheer insane callousness of war in orbit lol.
Offline
User avatar

Lordprinceps

  • Posts: 374
  • Joined: Fri Apr 22, 2016 6:25 pm
  • Location: Dallas, Texas

Re: Dreadnoughts

PostTue Apr 03, 2018 4:38 am

I agree with Gauntlet; the general idea of the crippling table is good, but there's just too much damage scattered about on it. It pretty much makes frigates only have effectively 2 hull, since crippling damage will finish them off 2/3 of the time anyways.

While I do like the wide variety of effects that crippling causes, it can definitely use some work. Personally, I'd put forward the following system:

When a ship is crippled, roll 1d6
1-2: it suffers one system failure
3-4: it suffers one system failure and extra damage
5-6: it suffers two system failures and extra damage

If a ship would suffer a system failure, roll 1d6
1: the ship gains a minor spike
2: the ship's scan is reduced to 1
3: the ship's armor is increased by +2
4: the ships' thrust is reduced by half, rounded up
5: the ship's weapons are disabled until the end of its next activation
6: the ship becomes subject to orbital decay

If a ship would suffer extra damage, roll 1d3 to determine how much damage it takes. This damage cannot be saved against.

Pretty much all of the crippling effects are preserved (with the potential to have multiple from a single crippling), while the average damage from crippling is brought down from ~1.75 or so (including the recursion from reactor overload) to only 1.33. There's still the potential for a frigate to go critical, but it's nowhere near as assured as it was before.
Next

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests