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State of the Game

Tell the world your Dropfleet related trials and tribulations!
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Jaeger

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State of the Game

PostFri Aug 10, 2018 9:11 am

Hey,

I've noticed that there are a number of threads dotted around the forum discussing different perceived balance and mechanics issues, and I thought it might be a good idea to collate all of them into a single thread. This way, both TTC and those of us looking to craft house / alternative rules can get a good overview of areas that may need addressing in the rules.

This includes:

- Rules mechanics.
- Internal & External Faction Balance.
- The relative importance of ground combat vs. space combat (e.g. Drop Spam)
- Scenarios.

This is by no means intended to be a whinge fest about what is wrong with DFC, but please feel free to opine on the current state of DFC as you see it (both good and bad!), and potential ways the game could be made better. Hopefully, this will be a beneficial, constructive exercise in the twilight days of the present forum. I have my own personal theories, ideas and heresies about the game, but I am more interested in hearing what the wider community has to say.

So, have at it. What makes Dropfleet Commander good, what isn't so good, and what could be improved?
Lurking with intent.
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Thunderboy

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Re: State of the Game

PostFri Aug 10, 2018 2:08 pm

Good point.
The guy's at The HotLZ and Scanners Offline have talked about this.
Quite interested to see what everyone put's in. Or what one would find if you make a summary of everything already on the forum here.

Cheers. Michel
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Lorn

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Re: State of the Game

PostFri Aug 10, 2018 2:41 pm

Happy to add my ideas though instead of copy and pasting everything I will rather link this:

viewtopic.php?f=36&t=10506



From my point of view the main issues DFC has are related to Internal faction balance and the scenarios, there are some external balance issues but I mostly like the rest.

To be short but a bit more specific, most factions have ships with similar stats but different weapons which are easily comparable and showcase some internal balance flaws. Good examples are the Osaka and the New Cairo, or the Jade and the Topaz. The Osaka is only 2P cheaper but the main weapon system is a lot weaker compared to the New Cairo (which deals +42,5-52,3% against 4+/3+ armour) also since both only have one non-CAW weapon system the better arcs factor in a lot less compared to other ships such as the St. Petersburg and the Moscow. So for a minor increase in cost there is a major increase in damage.
The situation is similar between the Jade and the Topaz. Shaltari Lances are (with the notable exception of the Battleship) weaker compared to their Disintegrator counterpart and it took a lot of Talon lobbying to get the Jade ones to 2+ which would be the perfect balance compared to the Topaz if the same errata would not have brought that one down 8P.
In this case even the soft stats are against the weaker ship as the Jade deals (slightly) less damage but has the worse arcs yet it is more expensive.

In regards to the scenarios (in particular coupled with the tournament pack) all except one are suboptimal for bombardment, in particular pure bombardment ships and they tend lead to blobs around very few centre locations which get old soon and look ugly for new players. Also there is mostly a lack of decent anti-atmospheric options which leads to the "spam" complaint.

German space magic for PHR would you like to know more?
http://www.hawkforum.co.uk/viewtopic.php?f=24&t=7017

German space magic for all and this time it is in Space!
viewtopic.php?f=36&t=10506
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Gauntlet

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Re: State of the Game

PostFri Aug 10, 2018 9:05 pm

Though on that last point, the new Destroyers are starting to make a dent in that aspect of the game. The Kiev is particularly effective, whilst the PHR and Scourge anti-atmo are viable.
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Lorn

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Re: State of the Game

PostSat Aug 11, 2018 4:26 am

I agree on Kiev though as it is equally good outside of that role, this creates a balance issue itself.
Since they changed the PHR one like I suggested I agree that it is decent :lol: , but the Succubus is poor for anti-atmospheric work for it´s points and is not a specialist on that area.

German space magic for PHR would you like to know more?
http://www.hawkforum.co.uk/viewtopic.php?f=24&t=7017

German space magic for all and this time it is in Space!
viewtopic.php?f=36&t=10506
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Jaeger

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Re: State of the Game

PostTue Aug 14, 2018 9:47 am

Thanks for your interest.

If it helps to get the discussion going, I'll do some information collation and try and make a post that touches upon the various issues in play. Will aim to get it together by the end of the week.
Lurking with intent.

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