
Having played games for every faction, beta tested, and even worked with the command cards I have come with some ratings for each faction for their best and worst strength. Here are some categories that I have found important in the game.
Best Damage: Scourge
Hands down the best damage in the game. Low shot amount but every die is hell to deal with.
Most Resilient: Shaltari
Shaltari ships with shields up become more durable than any base 3+ ship. They can take more hits and crits than other factions and keep on moving.
Best attacks: Shaltari
Shaltari have the Disruptor. Hands down one of the best weapons in the game. Why? Well, while all it is, is a Heavy Mass Driver, the Shaltari have not only have the range but a Cruiser has the equivalent main weapons of a UCM Heavy Cruiser. Not the full damage potential BUT still the same normal damage of its two main weapons.
Best Bombardment: UCM
While the Shaltari have 2+ Bombardment as well on a cruiser that can actually hurt other ships with a CAW instead of bombarding sector's. The UCM have the cheapest Cruiser AND the Tokyo making them versatile in sector destruction.
Best Ground game: Shaltari
While the PHR can be considered for this category, the Shaltari simply have more tricks and ability to mess with their opponents. Voidgates can Max Thrust and drop (at the time of this post), Voidgates can Max Thrust and provide a Defense Battery fast than all other factions. The Shaltari can shift troops which in some games (Moonshot, Power Grab, etc) mean you can build forces for several turns in a cluster or station and suddenly overwhelm key areas while being more resilient to Defense Batteries than normal. (if you can't tell... I have an axe to grind against the Shaltnanigans of the faction)
Best threat Range: Shaltari
Once again the Shaltari. Shaltari have the best range. They are the only faction with a CAW cruiser that can touch your opponents table edge by T2.... Threat range is what I consider over movement.
Best Hull: PHR
Woo-hoo! They have one. The stories of survival that the PHR have on a single hull or those Medium sized Assault Troopships living on 1-3 hull where a UCM counterpart would of fallen is commonplace.
Best Launch: PHR AND Scourge
Ohhh this is hard... On one hand PHR have 2+ Lock but at max 24" and spread out between a lot of expensive hulls. While the Scourge only really have 2 hulls used but one is used more than the others. The Scourge top Shaltari here becuase of Scald. Scald makes the Scourge contend against the PHR.
Best Arcs: UCM
270° arcs with Heavy Mass Drivers are better than Disruptors.
What bests can you think of?
The worst of each faction... Remember, this just means they are the weakest of all the factions here.
Worst Durability: Shaltari
While they can take the hits they can survive the damage. Without shields this gets worse fast.
Worst Shooting: PHR
What more is there to say? Horrible arcs, weak attacks, horrible Quality of Firepower, worst CAW. The PHR fall under each faction here. Not necessarily horrible they are just weaker than other factions when it comes to shooting.
Worst Launch: UCM
24" Max Thrust, no special abilities
Worst Damage: PHR
Why PHR here? Well quality of firepower is a thing in this game. Being able to crit to bypass armor is very important and the PHR just don't have that capacity in the fleet currently.
Worst Hull: Shaltari
This is 50-50 to me. First off their cruisers can't distortion bubble, they still get crippled on 5 damage for cruisers but 9 hull means they go down fast.
Worst Bombardment: Scourge
Bombardment frigate... 'nuff said.
What other worst do you think there are?
Best Damage: Scourge
Hands down the best damage in the game. Low shot amount but every die is hell to deal with.
Most Resilient: Shaltari
Shaltari ships with shields up become more durable than any base 3+ ship. They can take more hits and crits than other factions and keep on moving.
Best attacks: Shaltari
Shaltari have the Disruptor. Hands down one of the best weapons in the game. Why? Well, while all it is, is a Heavy Mass Driver, the Shaltari have not only have the range but a Cruiser has the equivalent main weapons of a UCM Heavy Cruiser. Not the full damage potential BUT still the same normal damage of its two main weapons.
Best Bombardment: UCM
While the Shaltari have 2+ Bombardment as well on a cruiser that can actually hurt other ships with a CAW instead of bombarding sector's. The UCM have the cheapest Cruiser AND the Tokyo making them versatile in sector destruction.
Best Ground game: Shaltari
While the PHR can be considered for this category, the Shaltari simply have more tricks and ability to mess with their opponents. Voidgates can Max Thrust and drop (at the time of this post), Voidgates can Max Thrust and provide a Defense Battery fast than all other factions. The Shaltari can shift troops which in some games (Moonshot, Power Grab, etc) mean you can build forces for several turns in a cluster or station and suddenly overwhelm key areas while being more resilient to Defense Batteries than normal. (if you can't tell... I have an axe to grind against the Shaltnanigans of the faction)
Best threat Range: Shaltari
Once again the Shaltari. Shaltari have the best range. They are the only faction with a CAW cruiser that can touch your opponents table edge by T2.... Threat range is what I consider over movement.
Best Hull: PHR
Woo-hoo! They have one. The stories of survival that the PHR have on a single hull or those Medium sized Assault Troopships living on 1-3 hull where a UCM counterpart would of fallen is commonplace.
Best Launch: PHR AND Scourge
Ohhh this is hard... On one hand PHR have 2+ Lock but at max 24" and spread out between a lot of expensive hulls. While the Scourge only really have 2 hulls used but one is used more than the others. The Scourge top Shaltari here becuase of Scald. Scald makes the Scourge contend against the PHR.
Best Arcs: UCM
270° arcs with Heavy Mass Drivers are better than Disruptors.
What bests can you think of?
The worst of each faction... Remember, this just means they are the weakest of all the factions here.
Worst Durability: Shaltari
While they can take the hits they can survive the damage. Without shields this gets worse fast.
Worst Shooting: PHR
What more is there to say? Horrible arcs, weak attacks, horrible Quality of Firepower, worst CAW. The PHR fall under each faction here. Not necessarily horrible they are just weaker than other factions when it comes to shooting.
Worst Launch: UCM
24" Max Thrust, no special abilities
Worst Damage: PHR
Why PHR here? Well quality of firepower is a thing in this game. Being able to crit to bypass armor is very important and the PHR just don't have that capacity in the fleet currently.
Worst Hull: Shaltari
This is 50-50 to me. First off their cruisers can't distortion bubble, they still get crippled on 5 damage for cruisers but 9 hull means they go down fast.
Worst Bombardment: Scourge
Bombardment frigate... 'nuff said.
What other worst do you think there are?
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