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Shaltari Motherships

With diplomacy and alien technology, annihilate everyone!
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J.D. Welch

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Re: Shaltari Motherships

PostTue Jan 10, 2017 8:40 am

In my meta I see a lot of Emeralds, minimum 4. They run with Opals. Anyone else doing this?
2017 LVO Winter Incursion Dropzone Champion
2017 LVO Winter Incursion Dropfleet 4th Place
2016 LVO Winter Incursion (1,500 points) Champion
2016 LVO Grand Incursion (2,500 points) 3rd Place

http://www.theroadtovalhalla.blogspot.com
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scourn1

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Re: Shaltari Motherships

PostWed Jan 11, 2017 6:10 pm

1500 I run 3 Emerald, sit as far back as I can and 12-14 void gates. Tried the opals. Just better to use their points for gates as they are pure support and don't help that much ive found
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Stompzilla

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Re: Shaltari Motherships

PostWed Jan 11, 2017 7:26 pm

scourn1 wrote:1500 I run 3 Emerald, sit as far back as I can and 12-14 void gates. Tried the opals. Just better to use their points for gates as they are pure support and don't help that much ive found


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J.D. Welch

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  • Location: Gilbert, AZ, USA

Re: Shaltari Motherships

PostThu Jan 12, 2017 6:36 am

Huh. Different worlds. Would be interesting to cross-pollinate. These Mothership-and-Opal-wielding Tribes are pretty dominant here. Will be interesting to see how things shape up at the LVO. (Can you tell I'm excited to be going again this year?!?). :lol: 8-)
2017 LVO Winter Incursion Dropzone Champion
2017 LVO Winter Incursion Dropfleet 4th Place
2016 LVO Winter Incursion (1,500 points) Champion
2016 LVO Grand Incursion (2,500 points) 3rd Place

http://www.theroadtovalhalla.blogspot.com
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Skinwalker

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Re: Shaltari Motherships

PostThu Jan 12, 2017 7:16 am

I also tend to skip Opals for my motherships and buy more gates. Those things are just too important and useful.
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Gavri3l

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Re: Shaltari Motherships

PostTue Feb 14, 2017 10:59 pm

Apparently it's okay to just have your emeralds park in a debris field to impose lock penalties on anyone trying to shoot them. If you do station keeping you aren't moving or turning so no damage roll after the initial one moving in. (And even if that ruling doesn't hold up, you are still only looking at two shots per turn that you can soak with shields, meaning you can sit in the debris for rounds 2-5 without really sweating it unless your opponent manages a lucky shot.) Basically you get +2 ECM vs every other gun in the game for the low opportunity cost of taking two Lock 2+ shots a turn. Not to mention getting protection against bombers and torpedoes.
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ElectricPaladin

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Re: Shaltari Motherships

PostTue Feb 14, 2017 11:12 pm

I've found that you probably want one Emerald per 500 points of the game (so two at 999 or 1k) and one "full" squad of voidgates per emerald (so at 1k, six).
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