While playing a game against a friend, we came to a disagreement over how burnthrough weapons work in cases where the damage done by an iteration is greater than its beam cap. After pouring through the rulebook, FAQ, and errata, I couldn't find anything definitive.

In particular, the situation is this: an Avalon has just fired its Viper; on the first set of rolls it gets 4 hits, and on the second set it gets 3 hits and 1 miss.

It has done 7 damage thus far (before armor saves);there's three interpretations that have come up on how this proceeds, and I'm wondering what the forums think.

1) it rolls the remaining 3 dice, and if its total damage is greater than the cap, damage done is pruned before armor saves and the like are taken

1a) excess damage has non-crits pruned first, and then crits

Example; of those remaining 3 dice, 1 is a crit, and 2 are non-crits. That's 10 total damage, so the 2 non-crits are discarded so that only 8 damage is done before armor-saves.

2) it rolls the remaining 3 dice, does its damage, enemy ship takes armor saves, and then excess damage is pruned after the saves

Example; of those remaining 3 dice, 1 is a crit, and 2 are non-crits; a total of 9 total damage is done after armor saves, so 1 point of that damage is ignored for a max of only 8 damage.

3) the number of attacks that can be made that iteration are pruned until the weapon cannot exceed its cap

Example; even though the laser had 3 hits during its previous firing, it only rolls a single die this iteration so that its maximum damage cannot exceed 8.

I'm personally of the opinion that it's option number one, and my friend thinks its option number three, but neither of us can find anything to definitively settle the matter. It's not all that huge of a deal, but it's not statistically insignificant either, so I'm curious if anyone has any hard answers as to which is this case, or even if it's something totally different.

In particular, the situation is this: an Avalon has just fired its Viper; on the first set of rolls it gets 4 hits, and on the second set it gets 3 hits and 1 miss.

It has done 7 damage thus far (before armor saves);there's three interpretations that have come up on how this proceeds, and I'm wondering what the forums think.

1) it rolls the remaining 3 dice, and if its total damage is greater than the cap, damage done is pruned before armor saves and the like are taken

1a) excess damage has non-crits pruned first, and then crits

Example; of those remaining 3 dice, 1 is a crit, and 2 are non-crits. That's 10 total damage, so the 2 non-crits are discarded so that only 8 damage is done before armor-saves.

2) it rolls the remaining 3 dice, does its damage, enemy ship takes armor saves, and then excess damage is pruned after the saves

Example; of those remaining 3 dice, 1 is a crit, and 2 are non-crits; a total of 9 total damage is done after armor saves, so 1 point of that damage is ignored for a max of only 8 damage.

3) the number of attacks that can be made that iteration are pruned until the weapon cannot exceed its cap

Example; even though the laser had 3 hits during its previous firing, it only rolls a single die this iteration so that its maximum damage cannot exceed 8.

I'm personally of the opinion that it's option number one, and my friend thinks its option number three, but neither of us can find anything to definitively settle the matter. It's not all that huge of a deal, but it's not statistically insignificant either, so I'm curious if anyone has any hard answers as to which is this case, or even if it's something totally different.