according to this, it is unclear too some of you. Well i dont see anything which needs to be cleared, but lets see!

Lordprinceps wrote:dread2005 wrote:

well thats easy its any of the damage!

beside its D3+1 attack, so the Minos Missiles can do 4 attacks at 2 damage, at best.

rulebokk page 69

Crippling

Sitting at th e very peak of military technology are weapons

of such power that they can inflict Crippling Damage with

a sing le hit.

Weapon systems with the Crippling characteristic inflict

crippling damage when they score one or more critical hits

in addition to any normal Hull Damage. Crippling damage

is incurred regardless of the number of Hull points actually

inflicted providing one or more Hull damage is suffered by

the target. If a target ship is reduced to 50% hull or below

by the attack it will need to make two Crippling Damage

rolls and apply both of them.

That requires the proceeding sentence to fully understand the rule, though; I conclude the following:

"Weapon systems with the Crippling characteristic inflict

crippling damage when they score one or more critical hits

in addition to any normal Hull Damage."

Crippling damage will be incurred if ANY critical hits occur, even (if in the case of the minos) the critical damage is somehow prevented.

"Crippling damage

is incurred regardless of the number of Hull points actually

inflicted providing one or more Hull damage is suffered by

the target"

This crippling damage is ONLY incurred, however, if at least ONE point of hull damage is suffered by the target, even if all critical damage was prevented.

As an example, let us pretend a Minos uses its Neutron Missiles against a Beijing.

It rolls 2 for its number of attacks, so its gets 3 attacks in total.

For it's to-hit rolls, it rolls 1, 2, and 6; a miss, a hit, and a critical hit.

The Beijing rolls its PD, and manages to make 5 successes. It assigns 4 of these to negate all of the critical damage from the critical hit, along with the remaining success to negate one of the non-critical damage from the non-critical hit.

The Beijing rolls a 2 on its armor save against the last remaining point of damage, and as such suffers 1 point of hull damage.

Because a critical hit was incurred against the Beijing (first statement) and at least one point of hull damage was suffered by the attack (second statement), the Beijing must now roll on the crippling damage table despite never having taking critical damage from a critical hit.

Quote: " nothing is ever easy " by zedicus zul zorrander

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UCM ~2500 Points, PHR ~2000 Points

Dropzone GENERAL revenge of Mankind

PHR 2000 Points, UCM 3500 Points