
according to this, it is unclear too some of you. Well i dont see anything which needs to be cleared, but lets see!
Lordprinceps wrote:dread2005 wrote:
well thats easy its any of the damage!
beside its D3+1 attack, so the Minos Missiles can do 4 attacks at 2 damage, at best.
rulebokk page 69
Crippling
Sitting at th e very peak of military technology are weapons
of such power that they can inflict Crippling Damage with
a sing le hit.
Weapon systems with the Crippling characteristic inflict
crippling damage when they score one or more critical hits
in addition to any normal Hull Damage. Crippling damage
is incurred regardless of the number of Hull points actually
inflicted providing one or more Hull damage is suffered by
the target. If a target ship is reduced to 50% hull or below
by the attack it will need to make two Crippling Damage
rolls and apply both of them.
That requires the proceeding sentence to fully understand the rule, though; I conclude the following:
"Weapon systems with the Crippling characteristic inflict
crippling damage when they score one or more critical hits
in addition to any normal Hull Damage."
Crippling damage will be incurred if ANY critical hits occur, even (if in the case of the minos) the critical damage is somehow prevented.
"Crippling damage
is incurred regardless of the number of Hull points actually
inflicted providing one or more Hull damage is suffered by
the target"
This crippling damage is ONLY incurred, however, if at least ONE point of hull damage is suffered by the target, even if all critical damage was prevented.
As an example, let us pretend a Minos uses its Neutron Missiles against a Beijing.
It rolls 2 for its number of attacks, so its gets 3 attacks in total.
For it's to-hit rolls, it rolls 1, 2, and 6; a miss, a hit, and a critical hit.
The Beijing rolls its PD, and manages to make 5 successes. It assigns 4 of these to negate all of the critical damage from the critical hit, along with the remaining success to negate one of the non-critical damage from the non-critical hit.
The Beijing rolls a 2 on its armor save against the last remaining point of damage, and as such suffers 1 point of hull damage.
Because a critical hit was incurred against the Beijing (first statement) and at least one point of hull damage was suffered by the attack (second statement), the Beijing must now roll on the crippling damage table despite never having taking critical damage from a critical hit.
Quote: " nothing is ever easy " by zedicus zul zorrander
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Dropfleet ADMIRAL may Mankind conquer the universe
UCM ~2500 Points, PHR ~2000 Points
Dropzone GENERAL revenge of Mankind
PHR 2000 Points, UCM 3500 Points