
- Posts: 20
- Joined: Mon Dec 01, 2014 6:19 pm
Treating it like the monorail in DzC - i.e. comes in on one of the perpendicular edges (low orbit) of the table and moves 12" (12" on a 6x4 table, dropping to 8" on a 4' by 4' table - so it will transit the whole table in 6 turns) every turn as it moves across the table. It counts as a critical location, and a small cluster for scoring, on turns 3 and 5, it will be alongside small space stations, where, at each station, player with troops on the stations can move a max of 2 infantry (only) tokens on to it (max of 4 infantry tokens per player on the liner).
Additional clusters for that mission (at Skirmish level), could be 2 medium sectors of 1 commercial, 1 military, 1 industrial, placed like the mediums in Grid Control. At Clash level+, add in 2 more medium stations.
Stats for the Cruiseliner could be:
Scan: 6", Sig 3", Thrust 12"/8" (table size dependent), Hull 6, A 5+, PD 2, G 1, T L, special rules: Boarding, VIP
VIP: Any ship of Tonnage M or higher within 6" of the cruise liner has the option of shielding the liner at the cost of a minor spike (think of it like deliberately trying to drown out the liner's signature with an energy spike). In practice - player A has a ship with 6" of the liner, and player B announces which weapon systems will attack the liner - player A can re-direct 1 weapon system targeting the liner per minor spike they are willing to take.
Boarding is that you could board the liner on turns 3 and 5, only at the stations it stops at.
Additional clusters for that mission (at Skirmish level), could be 2 medium sectors of 1 commercial, 1 military, 1 industrial, placed like the mediums in Grid Control. At Clash level+, add in 2 more medium stations.
Stats for the Cruiseliner could be:
Scan: 6", Sig 3", Thrust 12"/8" (table size dependent), Hull 6, A 5+, PD 2, G 1, T L, special rules: Boarding, VIP
VIP: Any ship of Tonnage M or higher within 6" of the cruise liner has the option of shielding the liner at the cost of a minor spike (think of it like deliberately trying to drown out the liner's signature with an energy spike). In practice - player A has a ship with 6" of the liner, and player B announces which weapon systems will attack the liner - player A can re-direct 1 weapon system targeting the liner per minor spike they are willing to take.
Boarding is that you could board the liner on turns 3 and 5, only at the stations it stops at.