
J.D. Welch wrote:It's a very nice tool, and I really appreciate you putting in the effort. So far the only thing I noticed in terms of a potential "bug" is that sometimes after adding something, either a class to a BG or another ship to a Group, it would hang and the spinning gear would go on forever. A page refresh usually cleared this away, and what I was trying to add showed up on the resulting refreshed page, but not always. It never crashed, tho, so that's great, and it never lost what had been there. Very robust in that regard, it just seemed to get hung up rather easily.
Robust is indeed the name of the game. Every action you take is synced with the server instantly. The eternal spinning gear means that no response came back from the server (as any response at all removes it). This should be a rare occurrence, but from your account it's not rare enough, so I'll go debugging and see if I can make it a little more robust.
J.D. Welch wrote:Would love to see the ability to produce PDFs of our fleets, including a set of singular stat lines for each unique ship taken in the list, a la FFoR's output. A complete list of ships with a total count of each would also be great -- I find this feature of the FFoR output very helpful when setting up for a game, as I can see at a glance how many of each unit I have to pull out of my bag.
PDF output is coming (not quickly, but it is) and the different outputs you mention are definitely in the same ballpark as what I have planned (both for PDF and text, which will arrive sooner).
J.D. Welch wrote:It's pretty intuitive to learn, so hats off for that. I'm an information junkie, so from my perspective don't be afraid to put a bit more information in each section -- not everything needs to be minimalistic!
Thanks, intuitive was what I was going for
