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Practicality of the Broadsword's Design

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Phantasm

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Practicality of the Broadsword's Design

PostWed Aug 24, 2016 4:33 pm

Just yesterday I got my Broadsword tank and it's already painted up, but its size left me wondering just how practical the design would be in a real-life scenario (real life involving jellyfish aliens and whatnot).

While powerful, the Mythslayer railgun is almost as long as a Gladius, and an average tank could easily fit under it if right next to the Broadsword. Given the sheer speed of Scourge grav-tanks and Resistance bikes and ATVs in the lore, this could prove problematic. Especially in the latter case, as the Broadsword has no secondary armament. A swarm of grav-tanks could easily overwhelm even a squadron of Broadswords, as each only puts out one shot in a 'turn' and if that shot misses, then that's the real-life equivalent of nine inches closer those jellyfish tanks can get.

Also, the Broadsword is a very long tank and I don't imagine it being fun trying to turn one in a dense urban environment, especially while under fire. Also there's a picture of one in the phase 2 book where the front section has fallen down a hole in the road. The Broadsword would have to waste time reversing if this happened.
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Ljevid

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Re: Practicality of the Broadsword's Design

PostThu Aug 25, 2016 10:26 am

Nice to see I’m not the only one thinking about fluff and the practical aspects of the designs.

My personal problem child is the Ferrum - a towering construct, difficult to hide, with an awful center of gravity and probably unable to cross slopes/bumps..

Compared to the Ferrum – the 2-part main hull is a huge improvement and should allow the tank to traverse difficult ground.

The huge gun seems to be designed for open areas with open fields of fire. I can see the Broadsword advancing in a throng of smaller vehicles and infantry that keep smaller enemy units at bay, while the Broadsword targets pesky huge targets, like walkers and command units.

I would have liked an addition to the rules that makes the ability of the huge gun to smash through shields and heavy armor stand out more…

Fluffwise: In the typical DzC urban setting the Broadsword seems very one-sided and vulnerable. It can pretty much only keep major roads clear and a narrow street or even a very sturdy lamp post should render it unable to traverse the gun.

+ as you already said the length of the vehicle makes it pretty much impossible to turn and limits it’s movement to forward and reverse.

In a real life scenario this tank would only make sense as a rolling fortress with swarms of other vehicles around. Somewhat like a battering ram.
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Phantasm

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Re: Practicality of the Broadsword's Design

PostThu Aug 25, 2016 10:36 am

Ljevid wrote:Nice to see I’m not the only one thinking about fluff and the practical aspects of the designs.
I would have liked an addition to the rules that makes the ability of the huge gun to smash through shields and heavy armor stand out more…


It's still just a more powerful railgun projectile, so it'd be vulnerable to countermeasures. Now, if we were to talk about something much more powerful, say the Shaltari Particle Cannon... *grumbles about unfair Shaltari*
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wowskyguy

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Re: Practicality of the Broadsword's Design

PostThu Aug 25, 2016 3:00 pm

My pet peeve on the Broadsword is the asymmetrical turret. Love the design. It looks great! Not very practical. Even railguns have recoil. Such large and powerful railgun would have a hella recoil. On a asymmetrical turret it means it would turn while firing.

On the Death Fridge side of things:
crawler_tour2_cover.jpg
Crawler
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Awful center of gravity?

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Re: Practicality of the Broadsword's Design

PostThu Aug 25, 2016 4:40 pm

wowskyguy wrote:My pet peeve on the Broadsword is the asymmetrical turret. Love the design. It looks great! Not very practical. Even railguns have recoil. Such large and powerful railgun would have a hella recoil. On a asymmetrical turret it means it would turn while firing.

Cheers,


The Falcon B entry mentions them being 'gyroscopically-stabilised' or some pseudoscientific thing, which would probably be applied to much of the UCM's other technology. But I think we've come to a conclusion that the Broadsword definitely not work in real life.
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