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Magnetising the PHR - Cruisers - Part 1

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Argos

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Magnetising the PHR - Cruisers - Part 1

PostThu Oct 27, 2016 3:31 pm

The first in a series of blog articles about magnetising the PHR Dropfleet ships.

http://thereluctantadmiral.blogspot.co. ... art-1.html
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Argos

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Re: Magnetising the PHR - Cruisers - Part 1

PostFri Oct 28, 2016 10:44 am

Here is the second part of the series of blog posts about magnetising the PHR ships in dropfleet.

This part details the bow (front) weapon attachments and the simpler keels.

https://thereluctantadmiral.blogspot.co ... art-2.html
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J.D. Welch

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Re: Magnetising the PHR - Cruisers - Part 1

PostFri Oct 28, 2016 10:53 pm

Thank you!

While I find this useful, I'm not sure it's worth the trouble, just to have all sorts of fiddly bits floating around that I have to keep track of, especially for PHR. A lot of their ship variants just aren't too interchangeable.

However, I'm very interested in how to do this for UCM, if you're so inclined! :D
I love my job (well, I love having a job), but a bad day of gaming beats a good day of work every time!

http://www.theroadtovalhalla.blogspot.com
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Argos

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Re: Magnetising the PHR - Cruisers - Part 1

PostMon Oct 31, 2016 10:39 am

Ahh the point would be only magnetising and building the parts you require for the variant you wish to build.

Once the hull is setup correctly, you can merely add the bits you want later as and when (or if) you require.

So basically no fiddly bits, just the ability to alter later if you feel it required by such things as new releases, errata or local meta changes.

However I worked out how to fully magnetise the scourge last week and the UCM are next after them probably.

Sadly I am still waiting for my kickstarter to arrive before tackling that.
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Argos

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Re: Magnetising the PHR - Cruisers - Part 1

PostMon Oct 31, 2016 11:08 am

But you can answer a question .. there is something I do not understand

Why did you think you would have to magnetise every variant to make this useful?
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Argos

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Re: Magnetising the PHR - Cruisers - Part 1

PostMon Oct 31, 2016 5:15 pm

Part three of magnetising the PHR.

Ganymede and Orpheus.

http://thereluctantadmiral.blogspot.co. ... art-3.html
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J.D. Welch

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Re: Magnetising the PHR - Cruisers - Part 1

PostTue Nov 01, 2016 5:03 am

By "fiddly bits" I mean all the small pieces that would have to be stored somewhere when they weren't attached to the hull of some ship. If you're making X, Y and Z, for example, but not A or C, and they share the same parts, you'll have parts that aren't in use, and they can tend to go missing.

Not sure I understand your last question. But I haven't been able to read your posts all the way thru, so the answer may be inherent in them. I'll get to them eventually, and then maybe I can answer your question, but a short answer is, I've magnetized other things for other games, and generally find that I'm much better off just plumping for a few extra models and having the number of that class/type of Unit that I want on hand. It just better suits me in terms of who I am and how I collect. And I have a great assortment of tiny magnets, and am not afraid to magnetize when the situation calls for it, I just don't always see the value in doing it vis-a-vis my time and just having what I need when I need it in the quantities I want...

But I can see it being easier with UCM, although I'd still have the fiddly bits to contend with, so not sure whether I'll do much of that when I ger around to them...
I love my job (well, I love having a job), but a bad day of gaming beats a good day of work every time!

http://www.theroadtovalhalla.blogspot.com
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Buckaroo13

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Re: Magnetising the PHR - Cruisers - Part 1

PostWed Nov 09, 2016 3:32 pm

J.D. Welch wrote:By "fiddly bits" I mean all the small pieces that would have to be stored somewhere when they weren't attached to the hull of some ship. If you're making X, Y and Z, for example, but not A or C, and they share the same parts, you'll have parts that aren't in use, and they can tend to go missing.
.


I use a steel ruler, snipped to size and glued to the inside wall of my storage box.
all non attached parts at just stuck to the ruler

Jon
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J.D. Welch

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Re: Magnetising the PHR - Cruisers - Part 1

PostWed Nov 09, 2016 9:52 pm

Buckaroo13 wrote:
J.D. Welch wrote:By "fiddly bits" I mean all the small pieces that would have to be stored somewhere when they weren't attached to the hull of some ship. If you're making X, Y and Z, for example, but not A or C, and they share the same parts, you'll have parts that aren't in use, and they can tend to go missing.
.


I use a steel ruler, snipped to size and glued to the inside wall of my storage box.
all non attached parts at just stuck to the ruler

Jon

Ah, brilliant, Jon! Good idea.
I love my job (well, I love having a job), but a bad day of gaming beats a good day of work every time!

http://www.theroadtovalhalla.blogspot.com

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