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UCM light cruisers: decent? awesome?

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Dvalin

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UCM light cruisers: decent? awesome?

PostSun Jul 23, 2017 5:57 pm

Hi, folks!

As I'm building up my fleets, I'm struck with a question on UCM cruisers: how useful are UCM light cruisers?

Some, like the New Cairo, seem perfect as hunter-killers, where their F(N) weapon will often require course changes or standard orders, whereas heavier Cobra-armed ships won't be able to use their supporting weapons if they're constantly having to adjust heading.

Others, like the Osaka, seem to be excellent pack hunters, but the broader arcs don't necessitate quite as much fine maneuvering, begging the question: why not go for a cruiser or heavy cruiser with the larger guns, that can go all-in more often?

And the Seattle; while not a light cruiser, it seems like a very flexible ship with all-around decent performance, but then the Scourge equivalent has a significant launch advantage. Thoughts?

So, back to the main thrust!

How useful are those couple inches of movement? Do they significantly change the likelihood of first strikes? Against high Scourge firepower and critical hits, how much advantage does a 10 HP/3+ save ship have over an 8 HP/4+ save ship? The change in survivability is clear enough, but would you gain the ability to do a first strike, otherwise?
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Nicius

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Re: UCM light cruisers: decent? awesome?

PostSun Jul 23, 2017 6:16 pm

I've switched fron New Cario's back to Berlin's as my main BTL ships. I like the New Cario but the difference in survivability is quite noticable.

The Seattle is just plain awesome. I use my as gunships while providing fighter cover and an occasional bomver strike
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Shikatanai

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Re: UCM light cruisers: decent? awesome?

PostSun Jul 23, 2017 6:46 pm

Imho Light Cruisers are basicly one of the best tools of UCM fleets. Reason behind it is the higher Threatrange, full effectivity on all Orders and the low amount of Pts invested. Especially the high Threatrange comes in handy as UCM ships overall are weaker Point for Point compared to other factions - so getting a potential first strike is important.
Seattle is great as a toolbox, no special order needed to be effective, a lot of utility with the launch 3.

Usually I don't see that much difference between a 10 Hull 3+ and a 8 Hull 4+ Cruiser. If your opponent wants to take it down he can do it... the 3+ helps against high lock weapons but usually the main striking force will be armed with something where a lot of crits come through.

I personally would rate those 3 Ships as best in slot for a lot of purposes in UCM fleets. Berlin and Rio only have a place if you really do not have the Pts to get 2 Lightcruisers / a Seattle instead imho.
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J.D. Welch

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Re: UCM light cruisers: decent? awesome?

PostMon Jul 24, 2017 7:19 am

I, too, have opted for two Berlin's where I can take them, with a Jakarta, for their superior survivability over the New Cairo. But I still think the New Cairo is an awesome ship (at least 2, with a Lima), and I've been known to take a Battlegroup with 2 Berlins and a Jakarta, and a BG with two New Cairo, and maybe a Lima, plus an Avalon with my Admiral in it (and maybe a Lima or Jakarta with him, depending on points). But then again, I'm a gambler at heart. ;). A lot depends on what points you have to spend in other battlegroups.

The Seattle is probably the best all-rounder in the game, IMHO. Can't go wrong with taking it, two is better, and combined with the Atlantis/whatervertheregularbattlecruiseris is a decent amount of Launch, plus very good mass drivers.
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Kelbesq

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Re: UCM light cruisers: decent? awesome?

PostMon Jul 24, 2017 3:35 pm

Therein lies the rub. You want to take the light cruisers because they get full value out of their firepower. You want to take the cruisers because they are the sweet spot for effective hit points in the UCM fleet.

The shoulder turrets are pretty terrible. As a result, it's almost never worth it to go weapons free with the UCM cruisers.
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Suzume

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Re: UCM light cruisers: decent? awesome?

PostMon Jul 24, 2017 3:59 pm

The only ships to go weapons free on are the battleship, the moscow, and sometimes the st petersburg.

Or when you're so close it doesn't matter anymore.
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Red Pendrigh

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Re: UCM light cruisers: decent? awesome?

PostMon Jul 24, 2017 4:52 pm

The LCs make a good companion to my Toulons and also make a quick nuke delivery possible if you don't think you can contest a sector effectively.
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Kelbesq

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Re: UCM light cruisers: decent? awesome?

PostMon Jul 24, 2017 7:19 pm

Suzume wrote:The only ships to go weapons free on are the battleship, the moscow, and sometimes the st petersburg.

Or when you're so close it doesn't matter anymore.


I'd add the Atlantis/Johannesburg to that as well. It's essentially a Moscow with launch. You'll already have a minor spike if you are launching, so you might as well go whole hog and hit the weapons free button.
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thomas aagaard

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Re: UCM light cruisers: decent? awesome?

PostMon Jul 24, 2017 8:37 pm

have been happy with two Osaka and 3 Toulons working together..
They just need to stay back or on a flank, with my Rio and Moscow drawing the fire.

I prefer Railguns over burntrue... simply more stable.
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Red Pendrigh

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Re: UCM light cruisers: decent? awesome?

PostTue Jul 25, 2017 4:07 pm

Tends to be 2 Osaka,and 4 Toulons for me, or possibly 2 Osaka, 3 Toulons and a Jakarta if I want a heavy escort for New Orleans or do some active scanning, they're also good at scanning clusters.
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